A downloadable protoype for Windows

A small prototype for a game that I made for an internal game jam. Unfortunately, I did not complete a proper gameplay loop, so all you can do is fly around and dash.

Requires a controller!

Controls:

  • Left Stick: Turn
  • Right Stick: Aim dash
  • Left Trigger: Launch Bird/Thruster
  • Right Trigger: Dash
  • Start: Quit game

You can also quit with the Q key (useful if you start the game without a controller).

StatusPrototype
PlatformsWindows
AuthorKyratech
GenreAction
Made withUnity
Average sessionA few seconds
InputsXbox controller

Download

Download
NEST_Win_0.1.0.zip 17 MB

Comments

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Wow! This is really cool. Flying around is super satisfying and I love the dash, especially being able to control the direction of it independent to where I'm currently going. I had great fun trying to get as close to the ground as possible before dashing away in the other direction.

A couple of points:

  • Dash immediately setting you at max speed in the direction you dashed feels a little weird. It's a decision that's going to depend a lot on what you eventually want to do with this, but I was surprised at how significant an effect it had on momentum - I initially expected it to move me spacially but otherwise leave me alone.
  • Also a bit surprising is how gravity "turns off" as soon as your thrusters are on. It makes it feel far more like a top-down game than a flying one.
  • Finally, a very tiny one: after you crash, it says RT to respawn, but it should be LT.

It's obvious you've put a lot of effort into how it feels to play and that's really paid off, especially since you made this in just a few days. Greatly looking forward to seeing where you take this!

Thanks for the comment!

  • I always intended the dash to affect your momentum, to make you think twice about where it was going to put you (e.g. in the ground). In fact, I want to go a step further and have the dash put you at a speed above your natural max speed.
  • I get what you mean about gravity. There is an unused gravity value in the movement code, but I struggled to get movement to feel satisfying whilst still including the acceleration due to gravity. I would like to keep tweaking this and potentially bring gravity back into the picture, but it might need a more complex system of generating lift etc.
  • Thanks for the typo spot! Can you tell that I made the UI in a bit of a rush?